mathematically correct pantheon
However, because so much of your damage is based on your abilities, even if you're crippled, you can crank out a good trade. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. I'm a Toplane main that plays about everything there is in toplane. Pantheon Ideal Every game starts with the draft. Phone Number. Cannot be cast for 15 seconds while in-combat with champions. Lucian. Marca2273 2 yr. ago. Cookie Notice It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. I watch a smurf video in season 10 in low diamond ELO. 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. If she misses her stun, she is dead. Mathematically correct sett is by no means squishy. On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Your input would be much appreciated. Did this guide help you? 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. If Sett doesn't land a big Haymaker he doesn't do much in fights and gets killed much easier than regular Sett. If two levels behind the average champion level of the game, monster kills grant bonus experience. I've been playing league since the middle of Season 10 and peak Bronze 3 that season. This is an awful top matchup. If you're mid, you will not win against a moderately decent one. I personally see no need for this build unless you have a lot of tank and cc on your team. Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. Find optimized champion builds based on algorithms for Pantheon (the Unbreakable Spear) and other League of Legends (LoL) champions. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. GetDirections. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. Sejuani. You then have two options. Yep. Drinking a different Elixir will replace the existing one's effects. 225 W DEER VALLEY RD PHOENIX, AZ 85027 (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Mathematically Correct Pantheon Build s11. Healing is not reduced on AoE attacks. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. Here, we can try to get the maximum shielding possible with a single Shen ultimate. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Healing is not reduced on AoE attacks. 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. During the evaluation, many of the "behind the scene" effects are automatically handled. You'll recognize which you need as you're laning. Please email support if you cannot access your account. Anonymous. 65 Attack Damage20 Ability Haste10% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.Cleave does not trigger on structures. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Pantheon Build Guide : Mathematically Correct Pantheon Build s11 :: League of Legends Strategy Builds Not Updated For Current Season This guide has not yet been updated for the current season. Headquarters. Consuming this item grants all item effects permanently and increases Smite damage to monsters. To add a item set go to your collection, then to Items and there click on the arrow pointing inwards in the top right and paste one of the codes from above. If things ever go south, Pantheon will be there to help. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. You must be logged in to comment. Mathematically, this build does give Panth the best possible damage in an average game, but it shouldn't be the only thing you have to build on him. Would you like to add a comment to your vote. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Mythic Passive: Grants all other Legendary items 15 Ability Power. 55 Attack Damage12 LethalityShield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. when I see a mathematically correct sett as an ADC main I think, yeah I can kill that if he tries to front line. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. If you can't gain Mana, restore 50% of the value as Health instead. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. I want to receive promotions from our partners. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. and our There is also an overview section that highlights some of the more important stats for your specific matchup. For me, this is a 50:50 matter. Go in the moment she does. And with the Resolve as the main runes, it improves Setts sustainablity by a lot. You can see the most recently updated guides on the browse guides page. 7 Attack DamageAttacks restore 3 Health per hit.Reap: Killing a lane minion grants 1 additional gold. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). Mathematical beauty is the aesthetic pleasure derived from the abstractness, purity, simplicity, depth or orderliness of mathematics.Mathematicians may express this pleasure by describing mathematics (or, at least, some aspect of mathematics) as beautiful or describe mathematics as an art form, e.g., a position taken by G. H. Hardy) or, at a minimum, as a creative activity. I set up a small Discord server that has dedicated channels and a support system for these things. Mathematically correct Pantheon for the win! Terms of Service apply. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Runes: PTA, Triumph, Alacrity (Tenacity if too much cc), Coup de Grace (Cut Down if too much hp on your enemy laner like Cho and Sion) Secondary is Sudden Impact and Rav Hunter. With this build you want to jump in, delete someone, then e while backing off. 50 Attack Damage10 Lethality325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. cuella47o 2 yr. ago. Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. We couldn't find any items for your search. I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. The Optimal Powerbuidling Split - Ben Pollack. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. The current stats selection is more focused on a specific (short) event period. (90s cooldown).Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.Max 5 stacks; 1 per champion. Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. Her ult also allows you to land your like Leona. A good cage placement spells your demise most times. If you can get through laning phase with some good roams, you're fine. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. Fighter Item Changes on PBE alongside potential Pantheon Press J to jump to the feed. Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. Similar to Lux but with more actual support. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. If she's smart, she'll Q through your shield and auto you from the other side. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. Item OP. Amrevoe 2 yr. ago. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. Runes can also modify your damage depending on the enemy's HP. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. There u are. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). Resurrecting the person you obliterated is unpleasant. Please keep this in mind while reading. The build literally just turn Pantheon into an Assassin. 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). The tool has detailed descriptions for each code. Steam login has been removed. Either of you can start a stun that leads into certain death. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. Would you like to add a comment to your vote. i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. We also offer a variety of resources and events to help enhance your experience. Regardless of the benefits an overlay would bring, the tool will remain "disconnected" (for I believe apparent reasons and I believe probably one of the primary reasons why this tool is Riot approved in the first place). Consuming or selling a biscuit permanently grants 50 maximum Mana. Am I just bad? It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. Please login or register. Annie. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Same thing as Irelia. You may carry up to 2 Control Wards. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. 9556 BuildZoom. Create an account to follow your favorite communities and start taking part in conversations. Pets and non-immobilizing traps do not trigger this effect. Please login or register. This guide has not yet been updated for the current season. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. 800 Health10 Ability Haste200% Base Health RegenWarmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. Privacy Policy and fucking mathematically correct panth build chads in the house rn. Scaling champs. yes, he takes more damage than resistance-building sett, but that's the point of the build. Healing and bonus shielding reduced to 60% for Ranged users. Another day in the Flex Queue. Please email support if you cannot access your account. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). Start with empowered W. You'll have three passive stacks at the end. Ask questions, find answers, and spark discussions! Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. 250 Health25 Armor250 Mana20 Ability HasteActive - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time. Check out my channel with Heizman:. Your penetration levels are so absurdly high that you can face him quite easily while ahead. For each Cursed enemy, gain 7 Magic Resist. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. Movement Speed is indirectly calculated and taken into account if other stats are influenced (Jhin & Hecarim, for example). Articles Info Discord. 3 Attack Damage30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. Do they automatically win the late game? 300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Survivability is extremely important. Pantheon is similar. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. The Ability that triggers Hypershot also benefits from the damage increase. Yes, you are probably right. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. Press J to jump to the feed. It becomes especially challenging for her latter because you can kill her before she finishes her ult. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. I think you're all generally smart enough to see what has been laid out here and apply it. Join the leading League of Legends community. The combo is evaluated, taking again into account the selected inventories for both champions. Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. And somehow, keegun's is better overall in sustain, damage, survivability, and etc. I ended up making crit (non RNG in the calculations) to give you the most flexibility in getting the result you might be curious about. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Build guides for Pantheon on LoLMath. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. However, the focus of the tool is not on providing in-game information. Jax. How viable is a full magic build late game? 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. Healing is not reduced on AoE attacks. Consuming this item grants all item effects permanently and increases Smite damage to monsters. +9 Adaptive (5.4 AD or 9 AP) 30 Ability PowerGlide: Gain 5% Move Speed. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. You must be logged in to comment. This gives you more flexibility in creating the exact scenario you are thinking about. 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. 7376 rossboomsocks rossboomsocks More codes become available for you to include depending on your items and runes selection. +9 Adaptive (5.4 AD or 9 AP) 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. If two levels behind the average champion level of the game, monster kills grant bonus experience.